MOTION tile
Phase 4

MOTION

Paintings learning to breathe

The moment when static paintings learn to breathe. After a work has been created and surgically deconstructed into individual elements, those extracted pieces are introduced to the fourth dimension: time. Anatomical figures, floating organs, skeletal studies, and text fragments become kinetic narratives—moving paintings where brushstrokes maintain their painterly quality while drifting, rotating, and evolving in space.

Example Work
Duration
2:45–3:30 minutes per piece
Format
Digital video animation
Presentation
Linear film or Walk Up spherical installation
Edition
Edition of 5 + 2 APs

What MOTION is—and isn’t

It helps to understand MOTION by what it’s not. These aren’t character animations—no walking, talking, or acting. They’re not motion graphics—nothing slick, commercial, or data-driven. They’re not abstract animation—the work remains figurative and narrative. And they’re not video art in the traditional sense, though they share DNA with video installation.

MOTION is

Paintings learning to breathe
Sculptures rotating in void
Medical imaging becoming poetry
Archives coming alive
Memory made visible

MOTION is not

Character animation with walking or talking
Slick, commercial motion graphics
Abstract animation without narrative
Traditional video art from camera footage
Generated imagery without physical origin

Core animation principles

Six principles govern how elements move—or more accurately, how they exist in time.

Principle 1

Orbit over action

Elements rotate to reveal their three-dimensionality rather than performing tasks. A hand doesn’t punch—it turns so you can see every tendon, every knuckle, from every angle.

Principle 2

Drift over movement

Things float and fade rather than traveling purposefully from point A to B. A dreamlike, contemplative quality—you’re inside someone’s memory, not watching their actions.

Principle 3

Layered depth

True Z-axis space creation. Elements exist at multiple distances from the camera, creating genuine three-dimensional environments from flat paintings.

Principle 4

Maintained painterly quality

Brushstrokes, textures, and hand-drawn imperfections remain visible. The digital process doesn’t erase the evidence of human hands.

Principle 5

Contemplative pacing

Slow enough to be hypnotic, fast enough to maintain interest. The 2:45–3:30 duration creates a meditative loop—long enough to get lost in, short enough to watch again.

Principle 6

Transparency and ghost forms

Heavy use of X-ray aesthetics suggesting memory, vulnerability, and inner vision. What’s beneath the surface becomes as visible as what’s on top.

The Walk Up

While MOTION pieces can be experienced as traditional film projections, they achieve their full power in the Walk Up—a 360-degree spherical installation that transforms viewers from observers into inhabitants.

Instead of standing in front of a screen watching a hand rotate, you stand inside the rotation. Anatomical elements float past you. Text appears at eye level, then drifts over your head. The music doesn’t come from speakers—it comes from the space itself.

The Walk Up creates what Asher describes as a hypnotic loop that traps the viewer inside the rhythm of the artwork. Time becomes elastic. You’re no longer checking your watch—you’re anticipating which element will appear next. The name references both boxing (walking up to the ring) and the physical act of approaching and entering the installation.

Sound design

Each MOTION piece features an original electronic music composition by Asher, influenced by ACID Jazz and techno. These aren’t soundtracks—they’re sonic architectures that shape the experience from the inside.

Pacing device

The music’s rhythm dictates how fast or slow elements move. Beat and brushstroke become synchronized.

Emotional coloring

Synthesizer tones and drum patterns evoke specific feelings that the visual elements alone don’t carry.

Spatial definition

In the Walk Up, low bass anchors viewers to ground. High synth notes come from above. Sound creates architecture.

Loop psychology

Electronic music’s repetitive nature supports the looping structure, creating a meditative trance that extends the viewer’s time with the work.

The bridge to DIMENSIONS

MOTION serves a critical function beyond its own artistic value: it teaches viewers how to navigate inside a painting before they enter the full VR experience of DIMENSIONS. There’s a deliberate progression in how much agency the viewer has.

Framed painting

You stand outside, looking in

Film projection

You sit, watching elements move

Walk Up

You stand inside, surrounded

VR (DIMENSIONS)

You walk through, controlling your perspective

Paintings learning to breathe. Sculptures rotating in void. Medical imaging becoming poetry.
Scroll to Top